cv
Basics
| Name | adrien verhulst |
| Label | Researcher in Human Computer Interaction |
| adrienverhulst at proton dot me | |
| Url | https://adrienverhulst1.github.io/ |
Work
- Present
2021.08Project Researcher
Sony Computer Science Laboratories (Tokyo, Japan)
Researching dual and multiple embodiment, within the context of the Moonshot Cybernetic Being project [on-going]. More on my motivation here.
- Virtual Reality / HCI
- 2021.08
2018.08Project Researcher
The University of Tokyo, Department of Advanced Interdisciplinary Study (Tokyo, Japan)
Researching embodiment with unique body types, such as supernumerary arms, within the context of the Erato Jizai project. Development of multiple VR platforms to study how users adapt their behaviors when using a novel body schema, alongside conducting related studies
- Virtual Reality / HCI
- 2018.08
2017.08Engineering contractor at Trimble
Théoris (Paris, France)
Development of a 2D/3D API to visualize and interact with points clouds captured from a 3D scanner. Product shipped with Trimble Perspective.
- 3D Computer Graphics
- C++ / OpenGL
- 2014.08
2014.04Software Engineer intern
Tokyo University of Science (Tokyo, Japan)
Development of a dynamic difficulty adaptation system using physiological signals. Development of a BITalino API for Unity3D (published by BITalino as the only Unity API until ~2018).
- Virtual Reality / HCI
- Unity3D
- 2013.08
2013.04Software Engineer intern
MiddleVR (Paris, France)
Development of VR interactions. Snapshot of 2016 documentation with some shipped interactions.
- Virtual Reality / HCI
- Unity3D
- 2012.08
2012.04Software Engineer intern
Rutgers University, Department of Electrical & Computer Engineering (Rutgers, New Jersey, USA)
Writting a manual on how-to integrate VR devices in Unity3D for undergraduate and graduate students (300 pages, used until 2018).
- Virtual Reality / HCI
- Unity3D
Education
-
2017
2014PhD
Ecole Centrale de Nantes (Nantes, France)
Computer Science
On the subject of: Feasibility study of consumer behavior studies when buying mishaped fruits and vegetables in a virtual supermarket (Thesis PDF in French). Procedural generation of 3D fruits and vegetables meshes / textures.
- Virtual Reality / HCI
- 3D Computer Graphics
-
2013.12
2013.08Exchange student
Appalachian State University (Boone, North Carolina, USA)
Computer Science
Development from scratch of a 3D rendering engine using ray tracing
- 3D Computer Graphics
-
2014
2010Software Engineering
Polytech Angers (Angers, France)
Computer Science
- Virtual Reality / HCI
- 3D Computer Graphics
Languages
| French | |
| Native speaker |
| English | |
| Fluent |
| Japanese | |
| Conversational |