cv

Basics

Name adrien verhulst
Label Researcher in Human Computer Interaction
Email adrienverhulst at proton dot me
Url https://adrienverhulst1.github.io/

Work

  • Present
    2021.08
    Project Researcher
    Sony Computer Science Laboratories (Tokyo, Japan)
    Researching dual and multiple embodiment, within the context of the Moonshot Cybernetic Being project [on-going]. More on my motivation here.
    • Virtual Reality / HCI
  • 2021.08
    2018.08
    Project Researcher
    The University of Tokyo, Department of Advanced Interdisciplinary Study (Tokyo, Japan)
    Researching embodiment with unique body types, such as supernumerary arms, within the context of the Erato Jizai project. Development of multiple VR platforms to study how users adapt their behaviors when using a novel body schema, alongside conducting related studies
    • Virtual Reality / HCI
  • 2018.08
    2017.08
    Engineering contractor at Trimble
    Théoris (Paris, France)
    Development of a 2D/3D API to visualize and interact with points clouds captured from a 3D scanner. Product shipped with Trimble Perspective.
    • 3D Computer Graphics
    • C++ / OpenGL
  • 2014.08
    2014.04
    Software Engineer intern
    Tokyo University of Science (Tokyo, Japan)
    Development of a dynamic difficulty adaptation system using physiological signals. Development of a BITalino API for Unity3D (published by BITalino as the only Unity API until ~2018).
    • Virtual Reality / HCI
    • Unity3D
  • 2013.08
    2013.04
    Software Engineer intern
    MiddleVR (Paris, France)
    Development of VR interactions. Snapshot of 2016 documentation with some shipped interactions.
    • Virtual Reality / HCI
    • Unity3D
  • 2012.08
    2012.04
    Software Engineer intern
    Rutgers University, Department of Electrical & Computer Engineering (Rutgers, New Jersey, USA)
    Writting a manual on how-to integrate VR devices in Unity3D for undergraduate and graduate students (300 pages, used until 2018).
    • Virtual Reality / HCI
    • Unity3D

Education

  • 2017
    2014
    PhD
    Ecole Centrale de Nantes (Nantes, France)
    Computer Science
    On the subject of: Feasibility study of consumer behavior studies when buying mishaped fruits and vegetables in a virtual supermarket (Thesis PDF in French). Procedural generation of 3D fruits and vegetables meshes / textures.
    • Virtual Reality / HCI
    • 3D Computer Graphics
  • 2013.12
    2013.08
    Exchange student
    Appalachian State University (Boone, North Carolina, USA)
    Computer Science
    Development from scratch of a 3D rendering engine using ray tracing
    • 3D Computer Graphics
  • 2014
    2010
    Software Engineering
    Polytech Angers (Angers, France)
    Computer Science
    • Virtual Reality / HCI
    • 3D Computer Graphics

Languages

French
Native speaker
English
Fluent
Japanese
Conversational